Thursday, 20 June 2013

Videoplace, Grandfather Kinect Artist

Videoplace, Art and technologyATOMS, The Technology for Building Toys. Read more … ». Looks like two completely parallel branches, contrary to understood. However, the twentieth century has shown that the avant-garde trends by exploring new media wanted to go far and reach the silicon. The symbiosis began many years ago.

In Engadget have prepared a special where we’ll talk about this union. One facet something unknown since the works are not seen in large galleries but its development is at least interesting. In addition, some projects have served to inspire later applications have come to us. Let us begin.

Videoplace Videoplace, Grandfather Kinect Artist

Myron Krueger, computerMotorola HC1, a Professional Computer Specialist Field. Read more … » artist who dreamed of connecting two worlds

If we look at the curricula of Myron Krueger , born U.S. we see this come under the category of computer. However, his work was somewhat different. Passionate about interactivity, Krueger received his doctorate in this field.

When we talk about interactivity the first thing that comes to mind are interfaces. Menus, how to communicate with a machine. A very practical aspect, which at the time had a great development subsequent to the first GUI computer s.

But Krueger was interested in exploring more abstract artistic facet, less pragmatic: connect digital worlds with ours. The sensory experience. Myron wanted we could play the virtual, and tried to get with Videoplace.

Kinect, the darling of the movement recognition systemsCar Technology: Systems Monitor Driver Health. Read more … »

When in 2009 MicrosoftMicrosoft And Windows 8 – The Innovator’s Dilemma. Read more … » introduced Kinect, the industry was surprised. Let’s face it, the Redmond knew perfectly sell your new accessory. In fact, rumor has it that his announcement forced the presentation the day after SonySony Xperia S Tablet, First Impressions. Read more … »‘s PlayStationPS4, The New PlayStation. Read more … » Move.

Over time we discovered that Kinect was a tool perfect for research. However, for the games was something far from what was promised. In part the fault of fumes as Peter Molyneux sold, loved, hated, misunderstood. The king of hype.

Returning to Kinect. While the technology is pretty amazing, the fact is that not a dark and dull monolith that falls on the land overnight. Behind him, there are many years of research and working to perfect a complicated technology due to the precision required.

There is much talk of Kinect, less research studies that developed all but what was before the cameraLogitech Webcam C930e, a Camera To Attend Meetings Without Leaving. Read more … » system from Microsoft? Videoplace, grandfather in a dense story forgotten by the many creations.

Touching what never existed

Following the presentation, let’s talk about another of our protagonist. It was in the late 70s. Personal computersVIA EPIA-M920 for Small Computers With Integrated GPU. Read more … » began to take the first steps, but there would still be a lot for business expansion, the computer had gone further but Myron Krueger had a brilliant idea.

With a set of projectorsEpson VS220 and VS320 – Epson Launches New Projectors At Affordable Prices. Read more … », videoParrot Zik, Video Analysis. Read more … » camerasAre Compact Cameras Doomed to Extinction?. Read more … » and a primitive computer developed for this purpose. I must say, nor is it Videoplace genesis but the culmination of other personal projects as Glowflow, Physhic Metaplay and Space.

With all this, in 1969 introduced the first version of Videoplace. A virtual imaging where users put forward that could interact without touching light, with virtual objects. A few years later, Krueger called this experience: space sensitive.

Krueger wanted Videoplace visitors sit creators, that could change the world in a very simple way. It now offers Kinect but with different objectives, as no. For several years, the experience was replicated in different parts of the world until recent years.

Originally, it was an experience Videoplace where two separate physical spaces could interact on the same virtual canvas . Krueger was gradually improving refining operation silhouette recognition systems, the precision of gestures and creating richer experiences.

Certainly, if we see the videos and documentation there, Videoplace was not nice what is said. However, do not forget something very important: this was done in the late seventies and the merit that much, we must contextualize this moment in history.

Myron achieved one of his dreams: to join two spaces in a single plane, as far as he could. One trend then tried to develop other similar technologiesTechnologies Behind the Iron Curtain IV: Software, Internet and Quantum Physics. Read more … » that could be pigeonholed into augmented reality, or real-virtual continuum as defined in his day Paul Milgram.

The legacy of Videoplace

The dream of uniting two worlds ended or began, in Myron Krueger. His witness was picked up by many people, especially developersKinect Fusion Will Be Available To Developers. Read more … », who continued to investigate new ways of communicating to the machine with ourselves.

Many of them already know and although there were artistic applications, which most abounded was intended for the everyday business, professional tools or playfulness. We talk about interfaces in general but there are enough interesting cases collected slightly Videoplace essence.

Glove-based interfaces, with their limitationsWindows RT, Characteristics and Limitations. Read more … », they wanted us to play virtual worlds. However, its application and ended up being quite discreet but very interesting as there are projects developed by gloves MIT a few years ago or the own Sixth Sense , with its system of pico projectors.

The real and the virtual, a very special relationship that can be summed up very well so far, but so close. In the next installment we will see other technologies that had their contribution to the art world, demolishing the myth that technology can not be an aesthetic experience.

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